Wed 27 Oct 2004
A friend of mine (thanks Juan) asked me to have a loop selection into the Unwrap modifier in 3dsMax6 and I realised that has been implemented in 3dsMax7, so I decided to investigate a bit.
I’ve finally found out that the funcionality was already there all the time inside the plugin for Max6 but there was no User Interface access to the options.
I’ve modified the original script from Max6 and included the new options, Edge Loop and Paint Selection , now looks and behave like the new Unwrap modifier in 3dsMax7.
To install the script just decompress the zip file into your 3dsmax6 directory, it will replace your old Unwrap.mcr and UVicons.bmp, so I would make a backup of those files just in case …
