October 2004
Monthly Archive
Wed 27 Oct 2004
A friend of mine (thanks Juan) asked me to have a loop selection into the Unwrap modifier in 3dsMax6 and I realised that has been implemented in 3dsMax7, so I decided to investigate a bit.
I’ve finally found out that the funcionality was already there all the time inside the plugin for Max6 but there was no User Interface access to the options.
I’ve modified the original script from Max6 and included the new options, Edge Loop and Paint Selection , now looks and behave like the new Unwrap modifier in 3dsMax7.
To install the script just decompress the zip file into your 3dsmax6 directory, it will replace your old Unwrap.mcr and UVicons.bmp, so I would make a backup of those files just in case …
Download: [ UnwrapExt.zip
]
Fri 22 Oct 2004
I almost have finished a set of utilities for the Material Editor. I know… I know, everybody has his own script for reset the material editor, but I couldn’t resist…
There will be more than that, you will be able to get the materials from the scene, no only the first 24 materials (a limitation that after 7 Max versions I still cannot understand!!) but materials sorted by pages (each page would contain 24 materials).
Another option will be to get the material from the selected objects, as well as the new Expand Multimaterial, that will extract each subMaterial to the Material Editor from the Multimaterial selected.
All of this integrated into the Material Editor menu, inside the utilities menu. You can always assign the options to keys, or include them as buttons into toolbars.
Im thinking even to create something like object selection sets, but for the material editor, each selection set would include a set of specified materials that you could easily drop into the material editor.
Sat 9 Oct 2004
3ds max Objects Clipboard. This script allows you to store objects in the clipboard and copy/paste them with one click. Improves your productivity when you are creating scenes with repetitive objects like columns, doors, windows, etc … perfect to use when you are working on cut-scenes or cinematics for video games. You will be able to store as many objects as you want into the library and merge them into your scene quickly and easily.
I strongly recommend to have these scripts assigned to the CTRL+C and CTRL+V keys.
Download: [ MaxClipboard.zip
]
Mon 4 Oct 2004
This is my first public render element, it displays the normal to the camera of the objects in the scene. You can choose between flat shade, smoothing shade, or even if the bump or displacements affects to the results.
The plugin works on 3DSMax 6, if you have a different version and you think this render element could be useful for you, let me know and I’ll try to compile it for your version of 3DSMax.
Download: [ NormalRenderElement.dlv
]