September 2004


rememberFrameOnLoad.jpgThis script allows 3DSMax to "remember" the frame where the scene was saved. It changes the SliderTime to that frame when the user loads the scene. There are options to activate/deactivate the script.

Download: [ RememberFrameOnLoad.ms rememberFrameOnLoad.ms ]

I’m working on a series of scripts/plugins for Max 6 that will allow people to copy/paste poses of a character with CAT plugin as well as with Character Studio plugin, and finally it will work with morph poses as well. By now I have almost working the CAT side, I think the easiest is the Morpher part of the script, and finally I will try to support CS. The basic UI is already finished, and it has options to copy / paste / paste mirror / save / load / pose / track / posture, and finally options to make your oun library of poses/postures/tracks.

This is a snapshot of the UI:

PoseManager
Don’t worry about the tile, it says BipedPose but I already changed that for PoseManager that is more appropriate for the plugin. I’ll be posting the beta versions as soon as there is something that works. At the moment you wouldn’t like to write something like this just to copy the pose of the character to memory :D :

poseManager.GetPose $bip01 timeValue:10f

This morning Laura has been helping me to learn a bit of CSS, all I wanted was to change a bit the style of the webpage, so we did it! now looks more clear and easy to read. Thanks Laura! :)