Fri 27 Jun 2008
Finally the trailer is out! This is the film I’ve been working on at Framestore for the last year. You can have a peek here, or also watch it in High Definition at:
The Tale of despereaux ( HD trailer )
Hope you enjoy!
Fri 27 Jun 2008
Finally the trailer is out! This is the film I’ve been working on at Framestore for the last year. You can have a peek here, or also watch it in High Definition at:
The Tale of despereaux ( HD trailer )
Hope you enjoy!
Mon 11 Feb 2008
Quick update: I’ve moved to London!. I’m working on the project ‘The Tale of Despereaux’ since last September, that is why my website has been a little bit quiet for a while.
It is the first animated feature from Framestore CFC / Universal Pictures, which is very exciting. I’m working as Animation Pipeline Technical Director, being responsible for the pipeline and tools for the animation department. I cannot say much more at the moment, but as soon as we release any images or any more information I will post it here.
On the 3dsmax side, I’m trying to get some time to update Unwrap tools. It seems to be working fine for 3dsmax 2008 ( also sloft plugins seems to be working too ), but in the update process I will add a few new features that people have asked me for, nothing fancy but useful, like to be able to use shortcuts, or remember the state of the panels, etc …
Link: [ The Tale of Desperaux (book)
]
Sat 4 Aug 2007

Veni vini vinci! Mundos DIGITALES 2007 was everything I hoped it would be and much much more. I went as speaker of one of the conferences and ended participating in two and receiving the best animated shortfilm award for ‘A Gentleman’s Duel’.
I cannot say more of Mundos Digitales and its organization, really interesting conferences, good vibes between the speakers, good food, and fun fun fun in A Coruña. A must for anyone than wants to know what has been cooking in VFX during the year, and the perfect warm up for Siggraph.
Don’t forget also to check out my interview at: www.mundosdigitales.tv , where I talk a little bit more about the studio and the duties of a pipeline developer ( although it is only available in spanish language )
Tue 19 Jun 2007
I will be giving a conference at Mundos DIGITALES 2007 in A Coruña (Spain). The event takes places between July 3-7, 2007.
If you like good food, nice weather, firendly people and very interesting workshops and conferences ( Pixar, TheMill, Cafe FX, Double Negative, Framestore-CFC among others ) you should check it out!
Times are yet to be determined but here you have a excerpt of the conference:
CG Production Pipeline Techniques
"In this seminar we will explore the different aspects of a pipeline, covering best practices and techniques to ensure standardization, from the design of a good directory structure, strict but user friendly naming conventions, to the more advanced asset management and production tracking that guarantees the increase of studio productivity regardless the size of the task"
See you there!
Link: [ CG Production Pipeline Techniques, Conference Overview
]
Link: [ Mundos DIGITALES 2007
]
Wed 16 May 2007